Pub g

  • lets start from beggining, pub g game is created by an irish man brendan greene. Brendan greene was not a game designer by profession. He was an irish photographer and web designer who followed the love of his life to Brazil. 2 years later he was divorced and looking to get his life back on track. He made a back home to Ireland and while living on walfare greene discovers the game, ARMA and Days. For those who dont know, ARMA is a hyper realistic military shooter known for the scale of its combat. And dayz, is one of the best known arma modes which use the hyper realistic combat mechanics to simulate the azone of apocalypse. Greene was not interested in those types of games. He wanted eome thing greedier smothing that gave you the freedom to show what you would do in a battle of death. In February 2016 he moved to korea. Chang-han-kim a career game designer working for blue hole wanted to make a battle royal game. He was inspired by dayz, but when he research battle royal forma and more he kept coming across greene. And less then one month later, he was blue hole creative director. Development moved fast greene and kim team have the economy to create the game that they wanted. And they wanna it to play able with in one year. Greene and kim wanted to get the game in customers hand for a low cost and keep improving it in over time. The team made a small game,one map , one mode and handfull of weapons were added after the launch. But from the days it was released early access in march 2017 to today battle grounds has been the same game. However when it first came out there wasn't quite anything like it. Greene modes were still on there. But modes are never quitest popular as stand in games. Battle grounds was a breath of fresh air the high budget lavishly produce shooter on market. The island is the most important part too. Greene has said that his team is working on more map. Erangel will always be the most iconic things in battleground. Its the game main character with familiar land marks, wide open spaces, and b bizzare unique topography. Its not realistic. Swamps , farm land, mountains and towns all mingle togather to make a backdrop that has a much of a hand in the action as the players do. And the players came to battle grounds fast. For only$20 they got to live the fantasy of surviving the apocalypse. The game player base grew every week. 10 million rounds of battlegrounds were played in the games first four months. And it made 11 million dollar in 3 days. By april it has sold a million copies of it. One month later it was at 2 million copies and the next month it hits the 4 million. In august battlegrounds became the most played game on steam in term of concurrent players. By september it had beaten dota 2. Record of 1.29 million concurrent players. By october it had hit 2 million player on steam. And being the most popular game in south korean pc bangs. When the game cracked 2 million copies sold , blue hole held a charity invational tournament.  3 months later EsL held the first major  battlegrounds tournament cementing a possible esports future for the game. Greene told game industry. Bizz that he has always envisioned his mods to be a spectator sport some day. People still ask if the battleground can be an esports has the audience and the player base. Gathering 100 peoples for a lan tournament is not the easiest thing in world. Which might limit it to events likes ESL ones and dreamhacks. But esports is not the only place battleground is growing. The game is selling more and more copies by the day and even bigger companies are taking notice. Tencent made a deal to publish the game in china. Facebook cut a streaming deal with blue hole. Epic games who assisted in modifying the unreal engine for battleground. Made a battleground inspired play mode for their game fortnite. And Microsoft touted a time console exclusive versions of battlegrounds for xbox one at E3 2017. 

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